![]() I would love to see an Animo or Digicel Flipbook type of Auto-Recognition and Auto Register of peg holes integrated in a future release of TVP. I've done it and it works, but it can be a rather mysterious and "secretive" process as SlowTiger mentions. Yes, the pixeltracker with the 2-point stabilization is the way to go. I think the pixeltracker is the right way, but it seems to be a handwork process so that the advantages of the document feeder scanning (speed) get lost. I am asking for a function (button) like this: "TVPaint, please find the holes on my scans and adjust all frames that the holes fit to eachother." I know the tricks with black tape and/or black edding. select the whole layer and hit apply.Īnimark wrote:Ah, OK, I have to ask more precise: Set the destination points by typing in a value you got from coordinates (helps to have one image layer visible with the desired position of pegs!) Be sure to check rotation only. It seems this works best with setting only one key in the first frame for destination.) (- At this point I'm not sure about when and where to create keyframes. This will create a key for every frame of the layer. Under Origin1, Tools choose your first tracker from Copy from path bin. Open the FX stack with Stabilization 2 points. You'll find them in the Path Manager panel, this is where you have to delete them afterwards. Now 2 motion paths are stored as "trackers". Go back to frame 1 and repeat this for the second peg hole. When it's finished, it asks you for a name for your track ("Track 1", or something better.) It will search and record all positions in the layer. The accuracy will be more precise with higher numbers. Use "Dynamic" since your peg holes will be in different places. The next four lines set the area where the pixeltracker will search for another peg hole. When you now click "set tracker", the "tracker" will appear in the main window. In the small preview window you should see the red crosshair centered on your peg hole. This is where the coordinates panel helps: I locate the mouse over the peg hole, read the values, and write them into the pixeltracker. The first thing you need to set in the pixeltracker is the Ref X/Y, which is the current location of a peg hole. (I always duplicate this before I start, in case of major fuck up.) your anim layer with the drawings to be adjusted. the FX stack with the 2 point stabilization the coordinates panel (in the toolbar on top) the pixeltracker panel (under windows menu) I just tried the pixeltracker myself, and it's not really easy to understand since the manual is a bit.
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